UFOLAB
  • WELCOME!
  • Getting Started
    • What is UFOLAB
    • How to create a game
      • From scratch
      • From template
    • Publish your game
  • Dashboard
  • Game editor
    • How to use the editor?
    • General Settings
    • Text
    • Multimedia
      • Audio
      • Video
      • Image
    • Components
      • Maze generator
      • Flashlight
      • Dialogue
      • Box
    • Library
      • Buttons
      • Text Boxes
      • Icons
      • Shapes
    • Minigames
      • Questions (Basic Puzzle)
      • Colors (Basic Puzzle)
      • Arrows (Basic Puzzle)
      • Shapes (Basic Puzzle)
      • Letters (Basic Puzzle)
      • Numbers (Basic Puzzle)
      • True or False (Basic Puzzle)
      • Scratch Image (Basic Puzzle)
      • Rings (Advanced Puzzle)
      • Fill the gaps (Advanced Puzzle)
      • Control Access Password (Advanced Puzzle)
      • Computer Access (Advanced Puzzle)
      • Phone Access (Advanced Puzzle)
      • Jigsaw (Advanced Puzzle)
      • Tic-Tac-Toe (Minigame)
      • Quiz (Minigame)
      • Swipe Time (Minigame)
      • Wordwheel (Minigame)
      • Timeline (Advanced Minigame)
      • Crossword (Advanced Minigame)
      • Memory Game (Advanced Minigame)
      • Einstein's Riddle (Advanced Minigame)
      • Quizz Run (Advanced Minigame)
    • Gamification Bar
  • TIPS and Advanced Features
    • Scorm
    • Text templating
    • How to create an actionable area
    • How to undo and redo?
    • How to resize the letters of a text?
    • How to preview our game?
    • How to place a logo along the project
    • How to clone and rename scenes?
    • How to delete multimedia files?
    • How to create a mobile game?
    • How to add background music
    • How to resize the elements
    • How to change the scenes order
    • How to move elements of the scene back and forth?
    • How to make the cover of your game?
    • How to change the canvas size?
    • What's the size limit for files?
    • How to zoom in, zoom out, and adjust the screen?
    • You need help?
  • FAQs
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On this page
  • How to change the component style
  • How to set up the Timeline minigame
  • Tarjetas
  • Advanced
  • Player interaction
  • How to set up the actions during the game and after the player finishes sorting all the cards.
  • When the player hits the check button.
  • When the player gets one answer right or wrong
  1. Game editor
  2. Minigames

Timeline (Advanced Minigame)

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Last updated 12 days ago

Drag the component from the minigame tab to the scene you're working on.

How to change the component style

To resize it, use the arrow icon in the top menu.

All the minigames and puzzles must be set up with actions to work properly and also define what happens once the player wins, finishes, or loses.

How to set up the Timeline minigame

Click on the minigame and then on the settings gear icon that will appear in the top menu or double click on the minigame.

You will see a menu with two set up options: "Tarjetas" and Advanced.

Tarjetas

By clicking here you can set up as many items as you want and add the title, a brief description and a date.

You can add a custom image to every card you add.

To remove a card click on the trash icon and it will dissapear.

Advanced

In the advanced setting you can:

  • Mute the game.

  • Change the volume.

  • Set the wait time between when the player finishes placing all the cards and when the win or lose actions are executed.

Player interaction

Players can place the cards in whichever order they want.

Once placed, players can also change or trade the position of the card.

Once they have finished, they can press the check button. They have two opportunities to get it right before the lose action triggers.

How to set up the actions during the game and after the player finishes sorting all the cards.

There are different actions that you can set up for this game.

When the player hits the check button.

When the player hits the check button there are two options: winning or losing.

The player has two chances to get the order right, if that´s not the case, losing action occurs. For winning or losing you can set up the following actions:

  • Go to another scene in the game

  • Add X points

  • Subtract X points

  • Visit an external URL

When the player gets one answer right or wrong

You can set up actions for every card the player sorts correctly. This is not mandatory. For getting cards right or wrong you can set up one or more of the following actions:

  • Visit an external URL

  • Subtract X points

  • Add X points

  • Go to another scene in the game

It's very important to specify what should happen in each case. Click on the Actions icon in the top menu and add one or more actions for both when the player gets the puzzle right or wrong.