Rings (Advanced Puzzle)
Last updated
Last updated
Drag the component from the minigame tab to the scene you're working on.
To resize it, use the arrow icon in the top menu.
Click on the component and then on the settings gear icon that will appear in the top menu or double click on the component.
You will see a menu with three set up options: Puzzle, Aspect and Advanced.
By clicking here you can set the amount of rings you want the puzzle to have, this way you can set the difficulty, you can also set the threshold in wich the ring is considered to be placed correctly, and you can also set if you want the winning action to be played once the puzzle is finished (this way the player doesn´t need to press the confirm button).
You can also add a custom .jpg or .png image to the puzzle.
In the Aspect setting you can:
Change the size of the middle ring.
Change the size of the margins.
Remove edges and shadows.
In the advanced setting you can:
Set the wait time between when the player finishes the puzzle and when the win or lose actions are executed.
Players can move the rings in circles (except the one at the center) to place them at the right position.
There are different actions that you can set up for this game.
When the player hits the solve button and the rings are placed correctly (player doesn´t need to press it if the auto solve option is checked) the winning action occurs.
For winning you can set up the following actions:
Go to another scene in the game
Add X points
Subtract X points
Visit an external URL
When the player hits the solve button and the rings are not placed correctly (player doesn´t need to press it if the auto solve option is checked) the lossing action occurs.
For lossing you can set up the following actions:
Visit an external URL
Subtract X points
Add X points
Go to another scene in the gameç