UFOLAB
  • WELCOME!
  • Getting Started
    • What is UFOLAB
    • How to create a game
      • From scratch
      • From template
    • Publish your game
  • Dashboard
  • Game editor
    • How to use the editor?
    • General Settings
    • Text
    • Multimedia
      • Audio
      • Video
      • Image
    • Components
      • Maze generator
      • Flashlight
      • Dialogue
      • Box
    • Library
      • Buttons
      • Text Boxes
      • Icons
      • Shapes
    • Minigames
      • Questions (Basic Puzzle)
      • Colors (Basic Puzzle)
      • Arrows (Basic Puzzle)
      • Shapes (Basic Puzzle)
      • Letters (Basic Puzzle)
      • Numbers (Basic Puzzle)
      • True or False (Basic Puzzle)
      • Scratch Image (Basic Puzzle)
      • Rings (Advanced Puzzle)
      • Fill the gaps (Advanced Puzzle)
      • Control Access Password (Advanced Puzzle)
      • Computer Access (Advanced Puzzle)
      • Phone Access (Advanced Puzzle)
      • Jigsaw (Advanced Puzzle)
      • Tic-Tac-Toe (Minigame)
      • Quiz (Minigame)
      • Swipe Time (Minigame)
      • Wordwheel (Minigame)
      • Timeline (Advanced Minigame)
      • Crossword (Advanced Minigame)
      • Memory Game (Advanced Minigame)
      • Einstein's Riddle (Advanced Minigame)
      • Quizz Run (Advanced Minigame)
    • Gamification Bar
  • TIPS and Advanced Features
    • Scorm
    • Text templating
    • How to create an actionable area
    • How to undo and redo?
    • How to resize the letters of a text?
    • How to preview our game?
    • How to place a logo along the project
    • How to clone and rename scenes?
    • How to delete multimedia files?
    • How to create a mobile game?
    • How to add background music
    • How to resize the elements
    • How to change the scenes order
    • How to move elements of the scene back and forth?
    • How to make the cover of your game?
    • How to change the canvas size?
    • What's the size limit for files?
    • How to zoom in, zoom out, and adjust the screen?
    • You need help?
  • FAQs
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On this page
  • How to change the component style
  • How to set the puzzle question component
  • How to set the actions after the solutions is written
  1. Game editor
  2. Minigames

Questions (Basic Puzzle)

PreviousMinigamesNextColors (Basic Puzzle)

Last updated 6 months ago

The basic puzzle question component is very easy to use. Drag the component from the subcomponents bar to the scene you're working on.

How to change the component style

To resize it, use the arrow icon in the top menu.

All the minigames and puzzles must be set up with actions to work properly and also define what happens once the player wins, finishes or lose.

How to set the puzzle question component

Click on the component and then on the settings gear icon that will appear in the top menu. The configuration options are as follows:

  • Puzzle Identifier: a default ID appears, but you can rename it if desired.

  • Solutions: here is where you indicate the valid answers. If there are multiple correct answers, click "+" and add all the necessary ones.

  • Ignore Case Letters: if you check this option, the player can write the answer in either lowercase or uppercase letters. You’ll need to add all possible answers in lowercase.

On the left, you'll see another section called "Others," where you can:

  • Enable the Clear on Error option, meaning that if the player enters an invalid answer, it will be erased immediately after checking, leaving the space blank for a new attempt.

  • Mute the correct or incorrect answer sound that plays after the response is checked.

How to set the actions after the solutions is written

When the player enters their answer in the puzzle, there are only two options: either the answer is correct, or it is incorrect.

It's very important to specify what should happen in each case. Click on the Actions icon in the top menu and add one or more actions for both when the player gets the puzzle right or wrong.

The available options are:

  • Go to another scene in the game

  • Add X points

  • Subtract X points

  • Visit an external URL

When the answers can be very broad, remember to include all possible solutions as valid answers.

For example, if the correct answer is the name of a street, the player might write the answer in different ways, such as: Calle San Bernardo, Calle de San Bernardo, San Bernardo...