UFOLAB
  • WELCOME!
  • Getting Started
    • What is UFOLAB
    • How to create a game
      • From scratch
      • From template
    • Publish your game
  • Dashboard
  • Game editor
    • How to use the editor?
    • General Settings
    • Text
    • Multimedia
      • Audio
      • Video
      • Image
    • Components
      • Maze generator
      • Flashlight
      • Dialogue
      • Box
    • Library
      • Buttons
      • Text Boxes
      • Icons
      • Shapes
    • Minigames
      • Questions (Basic Puzzle)
      • Colors (Basic Puzzle)
      • Arrows (Basic Puzzle)
      • Shapes (Basic Puzzle)
      • Letters (Basic Puzzle)
      • Numbers (Basic Puzzle)
      • True or False (Basic Puzzle)
      • Scratch Image (Basic Puzzle)
      • Rings (Advanced Puzzle)
      • Fill the gaps (Advanced Puzzle)
      • Control Access Password (Advanced Puzzle)
      • Computer Access (Advanced Puzzle)
      • Phone Access (Advanced Puzzle)
      • Jigsaw (Advanced Puzzle)
      • Tic-Tac-Toe (Minigame)
      • Quiz (Minigame)
      • Swipe Time (Minigame)
      • Wordwheel (Minigame)
      • Timeline (Advanced Minigame)
      • Crossword (Advanced Minigame)
      • Memory Game (Advanced Minigame)
      • Einstein's Riddle (Advanced Minigame)
      • Quizz Run (Advanced Minigame)
    • Gamification Bar
  • TIPS and Advanced Features
    • Scorm
    • Text templating
    • How to create an actionable area
    • How to undo and redo?
    • How to resize the letters of a text?
    • How to preview our game?
    • How to place a logo along the project
    • How to clone and rename scenes?
    • How to delete multimedia files?
    • How to create a mobile game?
    • How to add background music
    • How to resize the elements
    • How to change the scenes order
    • How to move elements of the scene back and forth?
    • How to make the cover of your game?
    • How to change the canvas size?
    • What's the size limit for files?
    • How to zoom in, zoom out, and adjust the screen?
    • You need help?
  • FAQs
Powered by GitBook
On this page
  • How to change the component style
  • How to set up the Memory Game minigame
  • Puzzle
  • Advanced
  • Player interaction
  • How to set up the actions during the game and after the player finishes pairing all the images.
  • When the player finds one pair.
  • When the player finds a non-pair.
  • When the player finds all pairs.
  1. Game editor
  2. Minigames

Memory Game (Advanced Minigame)

PreviousCrossword (Advanced Minigame)NextEinstein's Riddle (Advanced Minigame)

Last updated 12 days ago

Drag the component from the minigame tab to the scene you're working on.

How to change the component style

To resize it, use the arrow icon in the top menu.

All the minigames and puzzles must be set up with actions to work properly and also define what happens once the player wins, finishes, or loses.

How to set up the Memory Game minigame

Click on the minigame and then on the settings gear icon that will appear in the top menu or double click on the minigame.

You will see a menu with two set up options: Puzzle and Advanced.

Puzzle

By clicking here you can set up as many images as you want

You can add .jpg and .png custom images and delete them by dragging them on to the trash can.

Remember that the more images you add the bigger the component will be

Advanced

In the Advanced setting you can:

  • Mute the game.

  • Change the volume.

  • Set the wait time between when the player finishes pairing all the images and when the win action is executed.

Player interaction

Players can click on the different cards to unveil the image below and make pairs with them.

How to set up the actions during the game and after the player finishes pairing all the images.

There are different actions that you can set up for this game.

When the player finds one pair.

You can set up actions for every pair the player finds:

  • Go to another scene in the game

  • Add X points

  • Subtract X points

  • Visit an external URL

When the player finds a non-pair.

You can set up actions for when the player unveil two different images:

  • Visit an external URL

  • Subtract X points

  • Add X points

  • Go to another scene in the game

When the player finds all pairs.

You can set up actions for when the player unveils all the images:

  • Visit an external URL

  • Subtract X points

  • Add X points

  • Go to another scene in the game

It's very important to specify what should happen in each case. Click on the Actions icon in the top menu and add one or more actions for when the player gets one or every pair right.